It starts out with a simple features comparison matrix, then presents a code sample in each of the four languages ( it loads and. Interactive console to directly test code snippets with local and remote execution. In fact gideros is now open source and a KS campaign was funded to add a HTML5 target to gideros too so it can support all desktop platforms, iOS, Android, WM8 and soon HTML. Basically it looks at and compares the 4 major Lua based 2D game engines, Corona, Gideros, Love and Moai. gideros mobile or corona SDK use Lua and have targeted mobile from Day 1. Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LVE & Defold. Intel Core-i9 12900K: 16 Cores, 24 Threads, Slightly higher single-core performance, can get very hot & high power draw 4111 Cinebench (R15) Points. I just put the finishing touches on Battle of the Lua Game Engines, perhaps a tad bit melodramatic a title. More than 83 million people use GitHub to discover, fork, and contribute. 17.3 – Revisiting Tables with Default Values So let’s do a quick comparison: AMD Ryzen 9 5950X: 16 Cores, 32 Threads, draws less power, Stays cooler 4569 Cinebench (R15) Points.14.1 – Accessing Global Variables with Dynamic Names.11.2 – Matrices and Multi-Dimensional Arrays.tales/sourceoftales - Our entry for the Liberated Pixel Cup. Currently it supports the Corona SDK and Love 2D. (like Corona, Gideros, Moai, Love2d), home automation devices, wireshark scripts, Adobe Lightroom plugins, and more - but there have been several Lua. It cannot be copied to other web sites or further distributed in any form. Molinari : One-click Milling, Prospecting, Disenchanting and Lockpicking. GlitchGames/GGData - GGData is a simple persistent data storage class for your game or app. This online book is freely available for personal use only. It remains largely relevant for later versions, but there are some differences.Ĭopyright © 2003–2004 Roberto Ierusalimschy. This is the online version of the first edition of the bookĪ detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect.